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gtk4.git
2016-12-16
Alexander Larsson
gdk: Drop gdk_window_reparent
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2016-12-16
Alexander Larsson
gdk: Drop support for native (and thus foreign) subwindows
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2016-12-15
Olivier Fourdan
wayland: apply empty input shape on parent commit
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2016-12-14
Baurzhan Muftakhidinov
Update Kazakh translation
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2016-12-11
Matthias Clasen
Add a css parser test for border-spacing
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2016-12-11
Matthias Clasen
Remove -gtk-gradient from css parser tests
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2016-12-11
Matthias Clasen
Document the border-spacing CSS property
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2016-12-10
Benjamin Otte
grid: Implement support for CSS border-spacing
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2016-12-10
Benjamin Otte
boxgadget: Implement CSS border-spacing
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2016-12-10
Benjamin Otte
box: Implement support for border-spacing
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2016-12-10
Benjamin Otte
box: Remove unused member variable
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2016-12-10
Benjamin Otte
css: Add "border-spacing" CSS property
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2016-12-09
Matthias Clasen
Use the new defines
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2016-12-09
Benjamin Otte
gtk: Remove unneeded gtk_snapshot_push()/pop() calls
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2016-12-09
Benjamin Otte
snapshot: Always create an initial node
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2016-12-09
Benjamin Otte
gsk: Improve GSK_RENDERER env var handling
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2016-12-09
Benjamin Otte
build: Don't try to detect vulkan library if the header...
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2016-12-09
Matthias Clasen
Trivial doc fixups
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2016-12-09
Benjamin Otte
build: Make sure GTK compiles without Vulkan headers...
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2016-12-09
Matthias Clasen
Forgotten file
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2016-12-09
Matthias Clasen
Rename GDK_WINDOWING_VULKAN
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2016-12-09
Matthias Clasen
Only include vulkan.h if we have it
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2016-12-09
Matthias Clasen
Fix the configure check for Vulkan
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2016-12-09
Benjamin Otte
vulkan: Implement texture caching
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2016-12-09
Benjamin Otte
vulkan: Don't create more than one render object
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2016-12-09
Benjamin Otte
vulkan: Don't limit number of descriptor sets
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2016-12-09
Benjamin Otte
vulkan: Add more node operations
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2016-12-09
Benjamin Otte
vulkan: Push the correct matrix when drawing
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2016-12-09
Benjamin Otte
vulkan: Enable alpha blending
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2016-12-09
Benjamin Otte
vulkan: Redo descriptor set handling
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2016-12-09
Benjamin Otte
vulkan: Move remaining structs to VulkanRender object
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2016-12-09
Benjamin Otte
vulkan: Create framebuffers from GskVulkanRender object
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2016-12-09
Benjamin Otte
vulkan: Turn swapchain image targets into GskVulkanImages
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2016-12-09
Benjamin Otte
vulkan: Store width/height of GskVulkanImage
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2016-12-09
Benjamin Otte
vulkan: Turn GskVulkanImage into a GObject
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2016-12-09
Benjamin Otte
vulkan: Hook up image upload mechanism to env variables
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2016-12-09
Benjamin Otte
vulkan: Don't wait until graphics are done computing
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2016-12-09
Benjamin Otte
vulkan: Keep render objects around
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2016-12-09
Benjamin Otte
vulkan: Move command pool and fence into render object
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2016-12-09
Benjamin Otte
vulkan: Make the GskVulkanRender struct private
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2016-12-09
Benjamin Otte
vulkan: Make the VulkanRender object allocated
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2016-12-09
Benjamin Otte
vulkan: Also wait on the draw semaphore when present...
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2016-12-09
Benjamin Otte
vulkan: Add GskVulkanRenderPass
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2016-12-09
Benjamin Otte
vulkan: Add GskVulkanRender object
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2016-12-09
Benjamin Otte
vulkan: Make MVP matrix available to vertex shader
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2016-12-09
Benjamin Otte
vulkan: Upload image data directly
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2016-12-09
Benjamin Otte
vulkan: Make GskVulkanRenderer work
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2016-12-09
Benjamin Otte
xim: Use the native parent window for the X connection
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2016-12-09
Benjamin Otte
x11: Don't make random windows native
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2016-12-09
Benjamin Otte
gsk: Pass texture coordinates to Vulkan renderer
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2016-12-09
Benjamin Otte
gsk: Loads of work on Vulkan backend
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2016-12-09
Benjamin Otte
configure: Improve Vulkan detection
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2016-12-09
Benjamin Otte
vulkan: acquire/present images when drawing
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2016-12-09
Benjamin Otte
gskvulkan: Create render pass and command pool
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2016-12-09
Benjamin Otte
gskvulkanrenderer: Create imagevies and framebuffers
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2016-12-09
Benjamin Otte
gsk: Add a vulkan debug category
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2016-12-09
Benjamin Otte
vulkan: Expose the swapchain images in public API
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2016-12-09
Benjamin Otte
gsk: Add skeleton for Vulkan renderer
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2016-12-09
Benjamin Otte
vulkan: Register debug handler
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2016-12-09
Benjamin Otte
gdk: Add GDK_VULKAN env variable
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2016-12-09
Benjamin Otte
x11: Call gdk_display_sync() when creating Vulkan surfaces
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2016-12-09
Benjamin Otte
vulkan: More work on GdkVulkanContext
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2016-12-09
Benjamin Otte
vulkan: Turn GdkVulkanContext into a GdkDrawContext
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2016-12-09
Benjamin Otte
vulkan: Add more infrastructure
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2016-12-09
Benjamin Otte
vulkan: Initial support
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2016-12-09
Benjamin Otte
build: Add Vulkan detection code
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2016-12-09
Gianvito Cavasoli
Update Italian translation
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2016-12-08
William Hua
mir: swap buffers on paint
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2016-12-07
Timm Bäder
widget: Remove unused adjust_* vfuncs
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2016-12-07
Timm Bäder
menu: Replace button-press-handler with gesture
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2016-12-07
Timm Bäder
toolbar: Replace button-press-event handler with gesture
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2016-12-07
Timm Bäder
linkbutton: Replace button-press-event handler with...
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2016-12-07
Timm Bäder
separatortoolitem: Remove button-event/motion-event...
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2016-12-07
Timm Bäder
snapshot: Add annotations to parameters/return values
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2016-12-07
Timm Bäder
widget: Use gtk_widget_measure to measure widget sizes
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2016-12-07
Timm Bäder
widget: Remove _gtk_widget_supports_clip
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2016-12-07
Timm Bäder
widget: Remove gtk_widget_invalidate_style_context
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2016-12-06
Benjamin Otte
wayland: Sync attributes also when drawing with GL
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2016-12-06
Benjamin Otte
wayland: Uncomment erroneously commented out code
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2016-12-06
Chun-wei Fan
GDK/Win32: Fix build after GDKGL refactoring
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2016-12-05
Piotr Drąg
Update POTFILES.in
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2016-12-05
William Hua
build: add gir depends for GdkX11, GdkWin32, and Gsk...
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2016-12-05
William Hua
mir: fix type warning
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2016-12-05
William Hua
mir: fix build failures
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2016-12-05
William Hua
mir: implement display monitor vfuncs
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2016-12-05
Benjamin Otte
gdkgl: Add gdk_gl_context_get_damage()
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2016-12-05
Benjamin Otte
inspector: Add support for displayin the render region
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2016-12-05
Benjamin Otte
glrenderer: Always redraw the whole screen
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2016-12-05
Benjamin Otte
gdk: Make gdk_window_begin_draw_frame() take a draw...
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2016-12-05
Benjamin Otte
gskrenderer: Add gsk_renderer_begin_draw_frame()
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2016-12-05
Benjamin Otte
inspector: Pass the drawing context into the recorder
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2016-12-05
Benjamin Otte
glrenderer: Always redraw the whole screen
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2016-12-05
Benjamin Otte
gsk: Change GSK_USE_SOFTWARE env var to GSK_RENDERER
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2016-12-05
Benjamin Otte
gdk: Turn GdkGLContext into a GdkDrawContext
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2016-12-05
Benjamin Otte
gdk: Add GdkDrawContext
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2016-12-05
Benjamin Otte
gdk: Redo GL drawing
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2016-12-05
Benjamin Otte
glcontext: Make begin/end_draw() paired
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2016-12-05
Benjamin Otte
gdk: Large GL refactoring
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2016-12-05
Benjamin Otte
gsk: Allow 0 for gsk_gl_driver_begin_frame()
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2016-12-05
Benjamin Otte
gdk: Don't recurse when processing updates
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